Sabbatical

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It is with a great deal of thanks to St. Louis Community College that I present some of the findings, projects, research, tutorials and demos I was allowed to develop during my Fall 2015 Sabbatical Semester.

My original proposal for the sabbatical can be found here: LinderSabbaticalProposal2015

The goal of the proposed sabbatical was to gain a greater understanding of the tools and advancements behind the growing use of virtual environments and integrate those into the Digital Media curriculum along with a project to benefit St. Louis College.

The objectives achieved during the sabbatical semester:

  1. To learn morea bout the options and technologies being used in virtual environments and augmented reality.
  2. To gain greater skill and knowledge with the Unity game engine. TheUnity game engine is a popular choice for many educational institutions for teaching the development of virtual environments and interactive design.
  3. To provide measurable results of the studies above by the production of a working virtual environment that will be developed in a game engine.
  4. To create a new teaching module for interactive design courses that address theoretical, technical and aesthetic issues in the areas of virtual environments.
  5. To compare the curriculum and technologies employed in regional and national courses in interactive design and virtual environments.
  6. To investigate and make connections with professionals and businesses working with virtual environments in our region.
My Sabbatical Report can be found here: SabbaticalReport

 

Interactive Design Curriculum and Technologies Document

The following document compares the curriculum and technologies employed in regional and national courses in interactive design and virtual environments and shared with faculty in the area.

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Instructional Videos

Here are a couple videos created for the interactive design class on game engines and how to create a basic simulation in Unity 3D.

 


 

SpaceBubBub

a simple side scrolling game made with Unity as I was leaning the basics.

(you will be asked to download and install the Unity plugin)

SpaceBubBub

 


 

 

Sensory Garden & Playscape

a landscape visualization I created in Unity of a project conceived and designed by my colleague and good friend Mike Swoboda. It is a reimagined playground for elementary students with specific learning disabilities.

(you will be asked to download and install the Unity plugin)

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Virtual Meramec Art Gallery

An interactive architectural visualization of the STLCC – Meramec Art Gallery. The show depicted is the 2015 Student gallery show. The project is set up to add forthcoming shows, which the user could quickly change to. The virtual gallery is also optimized to run on an Oculus Rift head mounted display.

(you will be asked to download and install the Unity plugin)

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